Where opposites cooperate

A game inspired by duality

This one was weird.

Whenever I come up with a concept for a mechanic I always draw two blocks with a gap in-between. Then I draw interesting ways to get from point A to point B. But for this concept I didn’t draw any kind of line. I just folded the paper to get the blocks on top of each other. Which instantly I thought “Well, that’s interesting.”

I was going through this kind of mental block when coming up with ideas for a while. Then Yin and Yang is kind of this small break through. It feels so out of the box that I don’t really understand it either.

Music and SFX by Connor Grail

the art/mechanic/level design by me

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