take a seat, kid.
A game inspired by sorrow
I was deeply troubled from the passing of Reckful.
I felt useless and I didn’t know what else to do besides making a game.
so I made show
a really nice comment I’d like to point out.
“The music and theme of "pulling up by bootstraps" really complements the puzzle platformer genre, especially when the mechanic is a double jump that that generates solid, dependable ground. It feels like you distilled the hope and gumption of a boomer's "never say die" attitude.
It feels inspiring. I did take a seat. I worked for it. And it was good.
Thank you.”