take a seat, kid.

A game inspired by sorrow

I was deeply troubled from the passing of Reckful.

I felt useless and I didn’t know what else to do besides making a game.

so I made show

a really nice comment I’d like to point out.

“The music and theme of "pulling up by bootstraps" really complements the puzzle platformer genre, especially when the mechanic is a double jump that that generates solid, dependable ground. It feels like you distilled the hope and gumption of a boomer's "never say die" attitude.

It feels inspiring. I did take a seat. I worked for it. And it was good.

Thank you.”

Music and SFX by Connor Grail

the art/mechanic/level design by me

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