comes in threes.
Play it here on Newgrounds.com or Itch.io
Made for “GMTK Game Jam 2020” and the theme was “Out of control”
A game inspired by “Out of Control”
The mechanic of IMP is that every 4 seconds you will explode. I found the mechanic itself uninteresting so I thought maybe there could be consequences from your explosion on the environment. Maybe that would be cool.
Adding breakable tiles and exploding tiles the game started to shape up. Instead of keys there were key blocks you had to explode. Everything kind of felt cohesive at that point and it felt like a pretty good game for a game jam.
Results
Fun #18
Overall #21
Presentation #59
Originality #236
The results were good so I decided to keep working on it and I think people wanted more to play. There’s an updated version that has pretty nice polish and most of all it’s fun to play, way better then the jam version.
But I stopped development despite all that. When I was working on it really didn’t feel like I was making anything new or to my standard very interesting. It felt like a game that was inspired by games that were inspired by game… Which I don’t think there is anything wrong with that but, recently I’ve been really trying to look at games in a new way.
Writing this I’m still pretty confused on what the heck I’m doing,
all good.
you have no body.
Play it here on Newgrounds.com or Itch.io
A game inspired by loneliness
An eyeball unable to get through a door (since it has no body). The eyeball must take a difficult journey in search of it’s missing link.
This was one of my first game concepts I had ever drawn up.
This was a good lesson of something that I thought would be great as a full-fledge game end up to be a difficult to play platformer that most people gave up on the second or third screen.
This game served to please the players who put the time into mastering the controls which then they came to the same feelings I had while making the project.
Quirky platformer with a rope doo dad
Play it here on Newgrounds.com or Itch.io
Made for Global Game Jam 2019, and the theme was "What home means to you"
A game inspired by “What home means to you”
What home meant to me were subtle things that were placed in this game, they're all things of comfort from my past embodied into one silly, happy game.
Won Best Gameplay at Youi.tv where I attended the Jam.
There is nothing at the end.
Play it here on Newgrounds.com
A game inspired by “Nothing is something”
This was a self provoked challenge to see what I could make in a couple of hours. It’s simple, extremely frustrating and most people’s high score is 6.
It was interesting to see the number of people who set a goal to see the end of NOTHING.
People were told there is no point to this game, there is no point to reach the end, there is nothing there.
Yet some continued to play, to try and see the nothingness.
“There's death at the bottom and death at the top, one difference”
What can they do together?
Play it here on Itch.io
Made for Global Game Jam 2020, and the theme was “Repair”
A game inspired by teamwork
Army and Leggy must work together to navigate through the factory.
Army can flick switches but can't jump.
Leggy can jump but can't flick switches.
I’m extremely happy with how this game turned out. It was really exciting to finally work on something that’s multiplayer.
Huge shout out to Shopify for hosting such an incredible event. Thank you for making ROBOIZ possible.
Design and Gameplay by Me and Chris Chinkiwsky
Music and SFX by Connor Grail
I have no idea what this is
Play it here on Itch.io
Made for Stay Safe! Jam 2020 and the theme was “Solidarity”
A game inspired by ???
I am not sure what this mess of a game is but, I quite like it. It’s complex and doesn’t explain itself (although I think I had the most fun out of any of my projects). It was really nice to just make something without much care. Generally, whenever I do Jams I always want to make some kind of a vertical slice (A vertical slice, sometimes abbreviated to VS, which is a type of milestone, benchmark, or deadline, with emphasis on demonstrating progress across all components of a project.). That was the plan for this one too until I left my comfort zone and wanted to make a little bit more of a complex mechanic. I spent the first day of the jam (…and a half) failing constantly trying to program this other concept. (The other concept was this kind of 2D platformer Pikmin thing)
It was really fun though, to fall on my face. I feel like with the constant failure I really grew as a programmer. Using forums for questions, getting advice that didn’t work (probably due to my horrible explaining). Eventually, though, I had to call it quits on the old concept and decided I have to commit to something, I have to submit some kind of project.
GOOP is whack. It was made from sheer improvisation and constant problem-solving (and the game had a lot of problems).
I found a lot of joy working with this chaos and trying to somehow manage any of it into order.
SFX and Music by Connor Grail
“goop
/ɡo͞op/
noun INFORMAL•NORTH AMERICAN
sloppy or sticky semifluid matter, typically something unpleasant.”
I think I nailed the unpleasant part.
A game for my Mom
Play it here on Newgrounds.com or Itch.io
A game inspired by my Mom
I just wanted to make something inclusive that anybody with basic mouse skills could play. AKA my Mom.
I grew tired of watching people get frustrated and quitting my other games, so here’s something relaxing, slow, something you can just take your time with.
Although there are still some hidden levels in there for frustration junkies.
A difficult platformer about building up the skill to overcome an obstacle.
Play it here on Newgrounds.com or Itch.io
Placed 3rd overall at Lojam 2019
A game inspired by “Healing isn't linear”.
It’s clunky, lacks polish, difficult, unfair, frustrating, but
I love this game.
Unfortunately, you won’t understand why until you reach the end.
Maybe the destination isn’t the goal, but the lessons learned in the journey is what made it all worth it.